AI Insights · Timothy · October 2022
Top 5 Match 3 Games on iOS in Switzerland: Q3 2022 Performance
Explore the performance metrics of the top 5 Match 3 games on iOS in Switzerland during Q3 2022, including revenue, downloads, and active users.
In the third quarter of 2022, the top 5 Match 3 games on iOS in Switzerland showed varied performance across revenue, downloads, and active users. Below, we delve into the specifics for each game based on data from Sensor Tower.
Empires & Puzzles: Match 3 RPG
Throughout Q3 2022, weekly revenue for Empires & Puzzles ranged from approximately $27K to $40K, peaking at around $40.1K at the end of June. Downloads fluctuated between 74 and 172 per week, with the highest being in early August. Active users saw a slightly declining trend, from around 1.1K in late June to approximately 1.1K by the end of September.
DRAGON BALL Z DOKKAN BATTLE
DRAGON BALL Z DOKKAN BATTLE experienced significant revenue fluctuations, with a peak of about $81.5K in early July and a low of around $1.1K in mid-August. Weekly downloads varied between 113 and 459, with the highest in late August. Active users peaked at approximately 2.5K in late August before ending the quarter at around 2.1K.
Puzzles & Survival
Revenue for Puzzles & Survival showed a steady upward trend, reaching a high of around $21.9K in late August. Weekly downloads ranged from 95 to 277, with the highest in late August. Active users increased consistently, starting at 193 in late June and peaking at 399 by the end of September.
Best Fiends - Match 3 Puzzles
Best Fiends - Match 3 Puzzles saw weekly revenue fluctuate between approximately $4.3K and $7.4K, with the highest in early August. Downloads remained relatively low, ranging from 31 to 119 per week. Active users showed a slight decline, starting at around 1.9K in late June and ending at approximately 1.7K by the end of September.
Call of Antia: Match 3 RPG
Call of Antia: Match 3 RPG had weekly revenue ranging from about $3K to $6.1K, with the highest in early August. Downloads varied between 32 and 210 per week, with a notable peak at the end of September. Active users remained steady, starting at 465 in late June and ending at 536 by the end of September.
For more detailed insights and data on these games, visit Sensor Tower.